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Saving maps in game

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  • replied
    I solved the problem using ut2003.log and external log parser... :up:

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  • replied
    log only write to the log file, I don't think that will really help

    If you use the forum search option, there was a thread before about saving the status of a map. A special actor was used to save the status of all actors in the map in the ini file.

    Just use the search option

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  • replied
    log("var A ="$varA$" var B ="$varB); //etc

    eg.

    varA=10;
    varB=20;

    The output would be

    var A=10 var B=20

    '$' are for concantination.

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  • replied
    I'd need to know how to write to a file in uscript...

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  • replied
    I'm an unrealscript newb, but couldn't you output the positional/directional data for all placed objects to a text file, then load them in with the prebeginplay function?

    it'd be space-friendly and achieve the same effect.

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  • started a topic Saving maps in game

    Saving maps in game

    I'd like to save a map in - game, so it would remember all actors placed in the map after the game started. The map name would be different that the one I'm playing (DM-Thismap_copy01) but the new file would remember all actors placed in it.
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