I'm trying to find if the pawn that is dying (in GameRules' PreventDeath() ) is supposed to get gibbed (if its death is not prevented) or not. Is there a relatively reliable way of knowing that? I looked at xPawn, and it uses some crazy method with HitFX and HitFXTickers and SimHitFXTickers to set bGibbed, but that happens after PreventDeath() is called...
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Checking if dying pawn should be gibbed