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4 wheel steering on bulldog

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  • replied
    Thanks a lot I'll work on it .Most helpfull

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  • replied
    Steering is handled in the 'Tick' function in the KCar class. Look through it and you will see it sets an angle for both front wheels. Make it do the same for the rear wheels too, but at the opposite angle.

    Then in the 'KVehicleUpdateParams' function, also in KCar, you need to set bKSteeringLocked to false for both rear wheels to they can actually move.

    Lastly, you need to replicate the extra steering angles. This will involve adding extra variables to the replicated 'KCarState' struct, setting values for them in the 'PackState' function and finally applying them on the client in the 'VehicleStateReceived' function.

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  • started a topic 4 wheel steering on bulldog

    4 wheel steering on bulldog

    How do I make the bulldog vehicle 4 wheel steering ?
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