Announcement

Collapse
No announcement yet.

Function called after being killed

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Function called after being killed

    Hi,
    I would like to find out which function/event gets called when you are killed when playing.

    Thanks

    #2
    In what class? a mutator, gametype or maybe gamerules?

    Comment


      #3
      In a subclass of xplayer

      Thanks

      Comment


        #4
        I know the died fuction at the pawn level is called and might be a good place to start

        it calls the mutators Level.Game.PreventDeath and then tells the game at Level.Game.Killed when the pawn is dead.


        i dont know what you are tring to do so i dont know if you need it at this high level. you can set it a the xpawn level just do it before the super call so i run s before the everything else.

        good luck

        Comment

        Working...
        X