I am currently working on a new bombing run gametype. I've noticed that players are no longer able to pick up items (health, weapons, ammo, etc). I'm pretty sure this problem is caused by something in my gametype, but I don't know if it is because I forgot to make a call to the superclass or if I've messed something up before the call to the superclass. (It may also be none of the above
) If anyone knows what function handles this sort of thing or knows of a common mistake that may be causing this issue, I would appreciate the help.
Thanks

Thanks
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