Let's say I have a flying creature with a few flying animations. I don't want to be playing ANY of the running, walking, jumping, etc. animations at all. What is the proper way of preventing default xPawn animations from playing, and NOT log tons and tons of access nones? If I make 1 frame dummy animations, xPawn will go ahead and use them and my guy will fly around in a refpose of some sort (it snaps to different ones). Tried setting the animation names to empty name '' but that didn't do it (access nones).
Right now I have it as logging tons of access nones (because the model does not have the animations xPawn is looking for), and this makes the logfile ridiculously big (several megabytes) after a couple minutes.
Right now I have it as logging tons of access nones (because the model does not have the animations xPawn is looking for), and this makes the logfile ridiculously big (several megabytes) after a couple minutes.
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