Hi again,
Game: Unreal Tournament 2004 (v3369)
I'm using a ScriptedTrigger actor and ACTION_SpawnActor to spawn the ONSMASCannonImplosionEffect, which is basically an Emitter actor with a bunch of emitter properties.
When the map is played from the editor or through instant action, it spawns the particles and plays the sound fine.
When online or through -LANPLAY -SERVER, it doesn't spawn.
In contrast, it does spawn the redeemer explosion fine, both offline and online.
I hope I'm missing something obvious, but I've been trying hard to figure out exactly what that would be. Nothing in the logs to show for it either. I have no choice but to humbly ask for your help.
What I have set up now to test this:
Local server is started like this:
C:\UT2004\System\UT2004.exe created\tests\test?game=xGame.xTeamGame -SERVER -LANPLAY
The map is actually located here:
C:\UT2004\Maps\Created\Tests\test.ut2
The game is started like this..
C:\UT2004\System\UT2004.exe -WINDOWED -LOG
..Join Game, LAN.
Any ideas?
Game: Unreal Tournament 2004 (v3369)
I'm using a ScriptedTrigger actor and ACTION_SpawnActor to spawn the ONSMASCannonImplosionEffect, which is basically an Emitter actor with a bunch of emitter properties.
When the map is played from the editor or through instant action, it spawns the particles and plays the sound fine.
When online or through -LANPLAY -SERVER, it doesn't spawn.
In contrast, it does spawn the redeemer explosion fine, both offline and online.
I hope I'm missing something obvious, but I've been trying hard to figure out exactly what that would be. Nothing in the logs to show for it either. I have no choice but to humbly ask for your help.

What I have set up now to test this:
Local server is started like this:
C:\UT2004\System\UT2004.exe created\tests\test?game=xGame.xTeamGame -SERVER -LANPLAY
The map is actually located here:
C:\UT2004\Maps\Created\Tests\test.ut2
The game is started like this..
C:\UT2004\System\UT2004.exe -WINDOWED -LOG
..Join Game, LAN.
Any ideas?
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