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Simple Question: How to create .ucl files

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    Simple Question: How to create .ucl files

    When I compile a mod in my UDE3005 program, sometimes I just get a .u as in myMod.u. How do I get a .ucl file after compiling myMod?

    #2
    If mymod.u is present in your ~UT2004/system directory...

    open a DOS command window, so that ~system is the working directory, and type:

    ucc cacheexport -a mymod.u mymod.ucl

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      #3
      It doesn't work. I tried looking here, http://www.angelmapper.com/tutorials/crosshair4.htm but no go either. It says that the command was successful, but the .ucl file does not show.

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        #4
        Mh, you searched in the the System-Folder for the file? Latest patch?

        Perhaps you don't need a .ucl file at all, so the exporter finds nothing to export and thus doesn't create anything. Just an idea though...

        Btw, you need to be carefully with stuff that gets loaded automatically when you start the game: it is often marked as unknow class / hack by anti-cheats.

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          #5
          Forget it. my mod probably doesn't need it. Anyway here's the mod I was talking about. If you want to try it out.
          http://utforums.epicgames.com/showthread.php?t=597766

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