Hi,
I'm working on a flamethrower and would like to scale up the fire particles as they leave the nozzle and disperse into the air. Is there a way to actually do that? I've tried messing around with all of these values and nothing seems to give me what I need:
mDirDev=(X=0.200000,Y=0.200000,Z=0.200000)
mSpeedRange(0)=2.000000
mSpeedRange(1)=15.000000
mMassRange(0)=-0.010000
mMassRange(1)=-0.080000
mRandOrient=True
mSizeRange(0)=10.000000
mSizeRange(1)=20.000000
mColorRange(0)=(B=45,G=45,R=60)
mColorRange(1)=(B=65,G=65,R=100)
Physics=PHYS_Trailer
Skins(0)=Texture'EmitterTextures.MultiFrame.LargeF lames'
ScaleGlow=2.000000
Style=STY_Translucent
mLifeRange(0)=0.300000
mLifeRange(1)=0.300000
mRegenRange(0)=200.000000
mRegenRange(1)=200.000000
mPosDev=(X=3.000000,Y=3.000000,Z=3.000000)
mGrowthRate=1.000000
mAttenKa=0.500000
mNumTileColumns=4
mNumTileRows=4
AmbientSound=Sound'GeneralAmbience.firefx11'
LifeSpan=0.400000
I would have assumed that mGrowthRate would have taken care of that but it just seems to scale them up instantaneously...is there a way to extend or delay the rate of the growth?
I'm working on a flamethrower and would like to scale up the fire particles as they leave the nozzle and disperse into the air. Is there a way to actually do that? I've tried messing around with all of these values and nothing seems to give me what I need:
mDirDev=(X=0.200000,Y=0.200000,Z=0.200000)
mSpeedRange(0)=2.000000
mSpeedRange(1)=15.000000
mMassRange(0)=-0.010000
mMassRange(1)=-0.080000
mRandOrient=True
mSizeRange(0)=10.000000
mSizeRange(1)=20.000000
mColorRange(0)=(B=45,G=45,R=60)
mColorRange(1)=(B=65,G=65,R=100)
Physics=PHYS_Trailer
Skins(0)=Texture'EmitterTextures.MultiFrame.LargeF lames'
ScaleGlow=2.000000
Style=STY_Translucent
mLifeRange(0)=0.300000
mLifeRange(1)=0.300000
mRegenRange(0)=200.000000
mRegenRange(1)=200.000000
mPosDev=(X=3.000000,Y=3.000000,Z=3.000000)
mGrowthRate=1.000000
mAttenKa=0.500000
mNumTileColumns=4
mNumTileRows=4
AmbientSound=Sound'GeneralAmbience.firefx11'
LifeSpan=0.400000
I would have assumed that mGrowthRate would have taken care of that but it just seems to scale them up instantaneously...is there a way to extend or delay the rate of the growth?
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