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Controlling A Pawn's Torso Rotation

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    Controlling A Pawn's Torso Rotation

    Okay, I'm toying around with a third person camera, and I've come to a point where the pawn's torso needs to rotate indipendently from the camera. I know right now, it pitches up and down based on the camera, but if I knew where it actually did that in code, I could hack past it.

    Edit: I got it. For anyone who wants to know, look around for Pawn.SetViewPitch.
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