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Detect if the game is paused

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    Detect if the game is paused

    I have an emitter constantly respawning in Tick, but only destroying itself if the game is not paused. As a result, when I pause the game, tons of emitters build up and the game becomes unresponsive (even when paused).

    Anybody know how to detect if the game is paused?

    #2
    Check for "Level.Pauser != None".

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      #3
      Thanks! Will try.

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