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Starting UT2K4 with a custom map inside Mod Architeture

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    Starting UT2K4 with a custom map inside Mod Architeture

    Hey guys, I'll try to explain it in a non confusing way (because it confuses the hell out of me):

    I recently decided to use the Mod Architeture. So I got my maps working pretty inside their map folder inside the mod folder (not without some pain first).

    Except when I try to run the mod's map automatically starting UT2004 with the command line:

    C:\UT2004\System\UT2004.exe -mod=myMod myMap

    Instead of automatically running myMap, it starts myMod and goes to the menus, where I can run myMap. My guess is that Unreal is looking for myMap in its main map folder instead of the mod map folder and therefore not finding it. So I tried the following:

    C:\UT2004\System\UT2004.exe -mod=myMod ../myMod/maps/myMap

    But it also doesn't work. Does somebody know the command line to locate a map that isn't inside Unreal main map folder? Better yet, does somebody know where I can find a list of all UT2004 command lines? I found this:

    http://wiki.unrealadmin.org/Commandl...s_%28UT2004%29

    but it doesn't have it.

    Thanx

    #2
    This question is almost stupid, but ill ask it anyway :P. Did you remember to type Yourmap.ut2 e.g. with the ut2 extension?

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      #3
      I just tried it with the .ut2 extension and it also doesn't work.

      Comment


        #4
        hi fred, you nearly had it
        C:\UT2004\System\UT2004.exe -mod=myMod myMap should be
        C:\UT2004\System\UT2004.exe myMap -mod=myMod

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          #5
          THANX Proto, that works!

          I can't believe I didn't try that =)

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