Announcement

Collapse
No announcement yet.

shieldgun camp @ teleporter = suicide?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    shieldgun camp @ teleporter = suicide?

    Hi i started mapping on friday after i decided to give a tutorial a go. I then went on to make my own map but while doing this i kind of forgot about the shield gun
    I put 6 teleporters in my map and when i tested it in a 1v1 i realised the problem with having teleporters.
    I'm looking for a script for teleporters that makes the person suicide if they use primary shieldgun fire within a certain area.
    Has/could anyone make it? :x
    I had a look on WikiUnreal and tried a few random things but didn't work (as you can guess ).

    Thx in advance for any help

    #2
    Cant you make the teleporter 'wider'? So you'd have 2 or 3 (smaller) teleporter exits instead of one. If they have the same tag, the teleporter entry will spawn the player at one of those randomly.

    Comment


      #3
      Make the teleporter enable spawn protection for 1 second. That way the shield will go off without effect and the camper can get a face full of flak before the shield reloads.

      Unless a player re-enters the teleporter within 10 seconds after exiting it...

      Comment


        #4
        then all weapons are protected like rockets etc
        i just want shield gun :x

        Comment


          #5
          Then enable spawn protection for 0.1 second. Just enough to trigger the shieldgun, not enough to protect against other weapons.

          Comment

          Working...
          X