i have this weapon, and it hits 2 things: Pawn's and this other actor i have.
now im using the VisibleCollidingActors Iterator for the two,
would it be faster to use 1 that checks for all actors and use casts to check which one is there, or should i use 2 of them (run 1 after the other) for each one?
now im using the VisibleCollidingActors Iterator for the two,
would it be faster to use 1 that checks for all actors and use casts to check which one is there, or should i use 2 of them (run 1 after the other) for each one?
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