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    Mutator Sounds

    How can I put custom sounds into my mutator? I've never done it before and can't seem to find anything on UnrealWiki about it.

    Regarding audio format, I'm assuming 22050Hz 16-bit Mono WAV is suitable, but I may be mistaken.

    #2
    Import them via unrealed into a sound package and use as normal. I think that format is fine. Alternatively you can use #exec commands to import them into the u file with your code so you only need to distribute one file. There should be some info on the wiki for how to do that.

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      #3
      First hit on the wiki for "import sounds"

      http://wiki.beyondunreal.com/wiki/Importing_Sounds

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        #4
        Cheers, but I fixed it anyway.

        And I had seen that import sound page, it didn't help. I kept getting an error with it saying that I was referencing a non-existant file.

        I spoke to a friend and he gave me the solution I wanted.

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          #5
          @ Burningmace: What error were you getting when compiling? and what was the solution that your friend gave? #exec LoadObject? (I'm curious ... and I like having the forum filled with searchable answers to problems)

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            #6
            yeah!

            post your answers! This is the place we search to fix up the wiki!

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