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    help making a title screen

    Have any of you ever made a seperate title/startup screen for your mods? If so, can you point me in the direction of a "how-to" or point me in the right direction script wise so I can get started?

    #2
    Do you mean a splash screen before the game actually loads? If you do it's very simple. I think it's simply changing a setting in your mod's ini file. If you mean a different main menu, that's a bit more involved.

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      #3
      a whole new title menu

      I actually mean a different screen where you can choose the game you want to play etc. Our mod is very unlike unreal tournment, it is third person non-violent, so a different title menu is imperative.

      I have a programmer that would like to go into it :]

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        #4
        There are some UDN pages about GUI creation, but they are not as helpful as simply looking through the existing menus' scripts.

        http://udn.epicgames.com/Two/GuiReference
        http://udn.epicgames.com/Two/UserInterfaceDesign
        http://udn.epicgames.com/Two/GUIStylesExample

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          #5
          I don't think there's anything too difficult with GUIs. It can be a lot of work though because there are a lot of different pages to deal with. But depending on your mod you might be able to just scrap or combine a lot of those. Some mods just have basic play game and option screens or something along those lines.

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            #6
            Hmm. I'm needing to build a whole new menu for my game, because the original menu is just awful. However, looking at the 82 files in the menu directory, it looks like building even an awful one is quite a challenge. :-S

            Are there any useful tools for this besides the one built into the engine? (which on build 2226 is useless, as the ctrl-c to copy the info to the clipboard is an instant crash... sigh.. the black sheep of builds )

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              #7
              Well for my mod I'm keeping most of the same menus but redoing all the gui styles. GUI styles allow you to change the graphics in the menus without actually changing the menu code. There's still a lot of gui style classes you have to make but it's pretty much just a copy and paste job. Then you just change the GUI controller to use these styles instead of the old ones. But this really depends on whether most of the menus in the game already are even relevant.

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