Hello, I really hate doing AI but I always get sucked into it. I've created a custom monster, using skeletel mesh instead of vertex (pretty sure this contributes to the issue). I've written a new controller that basically restricts attacks to melee only. Everything seemed to work fine until I changed over to the custom skeletal meshes. Now the monsters freeze up, usually when they are about to change an enemy. I've done a lot of state scouring and noticed they often bounce back between -roaming-ranged attack- and tactical move whilst stuck. But sometimes I have also seen them stuck in waitforanim.
I think the vertex animations are interfering but I'm not exaclty sure how to stop the monster from attempting to play those. I've set an animation sequence for all of the animations that are in xpawn. Also when I imported my animations, the movement sequences played REEEALY slow, so their frame rate had to be adjusted (to 300) to play naturally. The attacks and idles did not require this. Not sure if that contributes.. If anyone has any thoughts I'd love to hear it. I can post my code if you need to see that too.
thanks so much.
I think the vertex animations are interfering but I'm not exaclty sure how to stop the monster from attempting to play those. I've set an animation sequence for all of the animations that are in xpawn. Also when I imported my animations, the movement sequences played REEEALY slow, so their frame rate had to be adjusted (to 300) to play naturally. The attacks and idles did not require this. Not sure if that contributes.. If anyone has any thoughts I'd love to hear it. I can post my code if you need to see that too.
thanks so much.
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