The mesh is in that box (if the box is arround the centerpoint in maya).
Thougt that limitation is especially for 3ds2unr.exe, but I kept that in mind.
There are no more Warnings.
But I will try that additional line.
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Vertexanimated Mesh Import
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meowcat repliedDid the UCC log give you any other error warnings?
There are some additional limitations on Vertmeshes (at least for UT) that are sometimes overlooked: the mesh must fit inside a bounding box of (iirc) +/- 128 units of the origin (otherwise weird wrapping/warping) and meshes from Maya often had to be rotated by 90 degrees.
You could also try adding the line (although this line was not used in the skaarjpack) right before the settexture exec:
#exec MESHMAP NEW MESHMAP=Prayerflag MESH=Prayerflag
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legacy-chavez repliedThank you!
Yes, the V was missing (I overread this).
Now I can compile the script and it is found in the actorclassbrowser and meshbrowser.
But I still can not see the mesh.
Tried several different meshes from Maya via actorX, but no success.
I have heard about these troubles with actorx.
Does anybody know an alternative for maya?
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legacy-chavez started a topic Vertexanimated Mesh ImportVertexanimated Mesh Import
I am trying to import a vertexanimated Mesh from Maya via ActorX.
The .3d file are in the right folder.
After compiling I receive a couple of Warnings:
Bad MESH IMPORT
Bad MESH SEQUENCE
Bad MESHMAP
Seems it can not import.
Then the error:
DefaultProperties (Prayerflag): Error: ObjectProperty Engine.Actor.Mesh : unresolved reference to VertMesh Chavezmeshes.prayerflag
I understand this, if it can not import,it can not use it.
Just want to ask if there are some mistakes in the script or does it just depend on the exported files?
class Prayerflag extends Actor placeable;
#exec MESH IMPORT MESH=Prayerflag ANIFILE=Models\Prayerflags_a.3d DATAFILE=Models\Prayerflags_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=Prayerflag X=0 Y=0 Z=0 PITCH=0 YAW=0 ROLL=0
#exec MESH SEQUENCE MESH=Prayerflag SEQ=Prayerflagwave STARTFRAME=0 NUMFRAMES=61
#exec TEXTURE IMPORT NAME=Prayerflagtex FILE=Textures\Prayerflagtex.dds
#exec MESHMAP SETTEXTURE MESHMAP=Prayerflag NUM=0 TEXTURE=Prayerflagtex
simulated function PostBeginPlay()
{
LoopAnim('Prayerflag',1.00);
SetAnimFrame(FRand());
Super.PostBeginPlay();
}
defaultproperties
{
bStatic=False
bNoDelete=True
bStasis=False
Drawscale=1.000000
DrawType=DT_Mesh
Mesh=VertMesh'Chavezmeshes.Prayerflag'
}
I tried also Mesh instead of Vertmesh and only the name
Thanx for any help!Tags: None
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