I'm trying to make a custom monster move to a given spot (not an Actor, just a position vector). I've tried setting its controller's Enemy to None and its Destination to the position, but it seems to totally ignore that most of the time - I think it may be selecting a new enemy once it loses the last one. Also, I think Destination might be totally the wrong way to do it. Anyone have experience with this kind of thing? :heart:
edit - DUH. Looked in base Controller class and found a MoveTo method. Hurrah.
edit 2 - And no, never mind on the never mind. "Error: MoveTo not allowed here." I'm calling it from a weapon's AltFire, basically trying to make monsters move to the painted spot like mines do... help!
edit - DUH. Looked in base Controller class and found a MoveTo method. Hurrah.

edit 2 - And no, never mind on the never mind. "Error: MoveTo not allowed here." I'm calling it from a weapon's AltFire, basically trying to make monsters move to the painted spot like mines do... help!

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