Announcement
Collapse
No announcement yet.
Functions :Bump()? Touch()?
Collapse
X
-
legacy-FatalOverdose repliedHmmm still no luck on this problem.. Im going to try using a touching actors itterator to do the same job as the touch() function If i set it running after bump has identified anything touching as far as pawn. But i havent had much using the TouchingActors itterator in the past for some reason.
-
legacy-FatalOverdose repliedso how do i get a valid ref to a vehicle from the mover class?
I swapped the values for bBlockActors and bCollideActors about and managed to get the touch function working but it still wont identify a vehicle . vehicle(other) is still giving me a return of None.
Leave a comment:
-
Wormbo repliedBump gets called instead of Touch when the two colliding actors can't intersect each others collision because they are both set up the way Bonehed described it.
Leave a comment:
-
legacy-Bonehed316 repliedI think bump gets called instead of touch when:
bCollideActors=True
bBlockActors=True
Leave a comment:
-
legacy-FatalOverdose started a topic Functions :Bump()? Touch()?Functions :Bump()? Touch()?
Hi there, I've always taken it for granted that the mover class uses a Bump() function rather than a Touch() function but to be honest i haven't got a clue why? At the moment I'm trying to make a mover that deals with vehicles and Bump() only identifies them as xPawns. i cant see how i can gain a valid ref to a vehicle.Is there a way around this at all?
ThanksTags: None
Leave a comment: