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Changing Movement

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    Changing Movement


    I'm new to UnrealScript and I've been watching several VTMs and lessons from Unrealwiki. I did a few searches of the forums and couldn't find anythign pertaining to what I want. I need to change the movement a bit in UT for a small project I'm doing for my senior project. While I'm sure the mutator to have infinite wall dodges and removing double jumps exists, I need to know how to do it myself. If anyone could point in towards the right classes to modify and or the source code for these mutators, I would greatly appreciate it.

    The things I feel I might or will change in the movement is:

    -More than 1 wall dodge allowed
    -Increasing normal walking speed.
    -Removing double jumps and dodge jumps.
    -Increasing normal dodge distance.

    If there is anything else you need to know, don't hesitate to ask. Thanks a bunch in advance!


    Those are all default properties of the xPawn class. In order:

    -MaxMultiJump, MultiJumpRemaining
    -DodgeSpeedFactor, DodgeSpeedZ


      Thanks a bunch!