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AS Round End Event

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    AS Round End Event

    Hi

    I am writing a mutator where I need to be able to access the round end event in an assault map. I want my code to be executed as soon as the first round finnishes but am unable to find out how to go about this. Can somebody help?

    Thanks.
    Cy.

    #2
    Its ok. I just spawned an actor with an EndRound tag and overrid its Trigger function.

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