Announcement

Collapse
No announcement yet.

Path Nodes

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Path Nodes

    Trying to fully understand them. Do actors only move to them if they are in their line of vision? I have an action_gotopoint, and I tried one and it worked, and another one didn't. The one that didn't work was much further away. Is that why it didn't work? If so, what's the best way to make the xpawn go to that point without making it look like its stuttering step by step?

    #2
    make sure there is a path way to the furthur one, as in put pathnodes between it to the closer one

    Comment


      #3
      Yeah, I was trying to do that. The thing I don't understand is.. Do they automatically use those paths to get to the desired pathnode, or am I supposed to link them somehow?

      Comment


        #4
        click rebuild paths button at the top and the engine will link them for u

        Comment


          #5
          Originally posted by WeApOn
          Yeah, I was trying to do that. The thing I don't understand is.. Do they automatically use those paths to get to the desired pathnode, or am I supposed to link them somehow?
          unreal wiki has a great section dedicated to pathing:
          http://wiki.beyondunreal.com/wiki/Bot_Support

          Comment

          Working...
          X