I've successfully written one mutator a long time ago, and am now wanting to try my hand at a 2nd. I'm having trouble finding something though. Where is the total damage a player has given stored?
What I'm wanting to put together is a mutator that awards points based on damage, not kills. That way, if it's a DM game, and you're the guy that does all the damage, but doesn't necessarily get the kill, it'll be reflected in the score at the end.
At this point, the ratio of damage to score doesn't even need to be configurable. I'll probably just hardcode it to 100 damage = 1 kill. Bear in mind that 100 damage might be 50 damage to two different opponents.
Also, if someone has 30 health, and you hit them w/the LG (70 damage) would it be possible for me to count the whole 70 instead of just the 30?
What I'm wanting to put together is a mutator that awards points based on damage, not kills. That way, if it's a DM game, and you're the guy that does all the damage, but doesn't necessarily get the kill, it'll be reflected in the score at the end.
At this point, the ratio of damage to score doesn't even need to be configurable. I'll probably just hardcode it to 100 damage = 1 kill. Bear in mind that 100 damage might be 50 damage to two different opponents.
Also, if someone has 30 health, and you hit them w/the LG (70 damage) would it be possible for me to count the whole 70 instead of just the 30?
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