I made an emitter for an exhaust flame not unlike that of the Raptor. I'd like to be able to make it stop and restart spawning particles without destroying it, for efficiency reasons.
I've messed around with ParticlesPerSecond, AutomaticInitialSpawning, RespawnDeadParticles, Disabled and whatnot, but I can only turn off the whole emitter. That means that the entire flame instantly vanishes rather than just fading out, and when turning it back on it instantly reappears where it left off rather than starting from scratch.
Any hints? There's probably some really easy way to do this, but I can't figure it out for the life of me. :bulb:
I've messed around with ParticlesPerSecond, AutomaticInitialSpawning, RespawnDeadParticles, Disabled and whatnot, but I can only turn off the whole emitter. That means that the entire flame instantly vanishes rather than just fading out, and when turning it back on it instantly reappears where it left off rather than starting from scratch.
Any hints? There's probably some really easy way to do this, but I can't figure it out for the life of me. :bulb:
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