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    decompile code

    Why is it that when I export script, I get this:
    Code:
    	KGetRigidBodyState(RBstate);
    	Vel = KRBVecToVector(RBstate.LinVel);
    	AngVel = KRBVecToVector(RBstate.AngVel);
    	UnknownFunction229(Rotation,X,Y,Z);
    	if ( UnknownFunction132(UnknownFunction180(OutputThrust,0),UnknownFunction130(UnknownFunction130(UnknownFunction130(UnknownFunction178(Vel.Z,5),bInFlight),UnknownFunction176(UnknownFunction186(UnknownFunction219(AngVel,Z)),0.1)),UnknownFunction179(UnknownFunction219(Vel,X),900))) )
    	{
    		cStamina = UnknownFunction246(UnknownFunction174(cStamina,UnknownFunction171(DeltaTime,StaminaReg)),0.0,MaxStamina);
    	}
    	if ( UnknownFunction130(UnknownFunction129(bWeaponisFiring),UnknownFunction129(bWeaponisAltFiring)) )
    	{
    		cMana = UnknownFunction246(UnknownFunction174(cMana,UnknownFunction171(DeltaTime,ManaReg)),0.0,MaxMana);
    	}
    How do I get it to display the code and not this unknown function stuff.

    #2
    use UCC's export, decompiling messes up funciton names in some cases (as well as ENum names and other things)

    Comment


      #3
      hmmm still seems to do the same thing no matter which I do.

      Comment


        #4
        When I do a regular export, I get the default properties and no code above that at all.

        I sent you a PM

        Comment


          #5
          You don't get code because the author doesn't want you to see it.

          Comment


            #6
            Originally posted by Wormbo
            You don't get code because the author doesn't want you to see it.
            i hate that!

            Comment


              #7
              Your best bet is to contact the author directly instead of messing with crappy decompilers.

              Comment


                #8
                OK, I'll email them see what's doing

                I like how they did something and I wanted to see how it was done...

                Comment

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