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Codeing multiple fire modes in a mutator

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    Codeing multiple fire modes in a mutator

    I am makeing a scoped weapon that I want to give 2 fire options(standerd bullets or BinSlayer) that the server admin can choose between in the gun's in game configuration mutator.

    I think the answer to doing this is with an if/else function to switch between the fire classes but I am not sure how to code it.

    Could someone please help out a noob coder that is tired of banging his head against the wall.

    #2
    Why not just give them a different weapon based on the config? You can just duplicate then rename your weapon classes and make the necessary changes in the duplicate.

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