I made my own GUI interface, and while it works perfectly under normal circumstances (making a game info load it)
if I try to replace the normal UT GUIController with it, the game crashes
This is the error log:
Now my GUI subclasses interaction instead of BaseGUIController, cause I don't want all the default UT2004 GUI stuff, mine works and it's efficient (about one fps loss for every 10 windows/menus/icons on screen), do I need to subclass it off of BAseGUIController, is there someo other way??
if I try to replace the normal UT GUIController with it, the game crashes
This is the error log:
Code:
Log: Log file open, 10/12/05 16:22:45 Init: Name subsystem initialized Init: Detected: Microsoft Windows XP 5.1 (Build: 2600) Init: Version: 3355 (128.29) Init: Compiled: Feb 15 2005 17:04:22 Init: Command line: -ini=Test.ini -userini=testuser.ini -windowed -log Init: Character set: Unicode Init: Base directory: F:\UT2004\System\ Init: Ini:Test.ini UserIni:testuser.ini Init: Build label: UT2004 Build UT2004_Build_[2005-02-15_17.02] Init: Object subsystem initialized Log: nv4_disp.dll/NVIDIA GeForce4 Ti 4600 Log: Game class is 'GameInfo' Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 3.022000... ScriptLog: GameInfo::InitGame : bEnableStatLogging False Log: Browse: NoIntro.ut2?Name=Hsoolien?Class=Engine.Pawn?Character=Gaargod?team=255?Sex=M Log: Collecting garbage Log: Purging garbage Log: Garbage: objects: 27607->27607; refs: 280265 Log: Game class is 'CinematicGame' Log: Bringing Level NoIntro.myLevel up for play (0) appSeconds: 5.710000... ScriptLog: GameInfo::InitGame : bEnableStatLogging False Log: ALAudio: Using DirectSound to record audio. ScriptLog: New Player Hsoolien id=6ff3bf6abc7d48f06d502e5905359e2a Log: Opened viewport Log: Enter SetRes: 640x484 Fullscreen 0 Log: Using back-buffer format 22(32-bit) Log: Using depth-buffer format 77(32-bit) Log: Creating device Log: xD3DHelper::Init (QuadEmulation) Log: OS doesn't support IME. Critical: UGameEngine::Init Critical: InitEngine Critical: FMallocWindows::Free Critical: FMallocWindows::Free Exit: Executing UObject::StaticShutdownAfterError Exit: Executing UWindowsClient::ShutdownAfterError Log: Waiting for file streaming thread to finish... Exit: OpenAL Audio subsystem shut down. Localization: No localization: Window.IDDIALOG_CrashBox.IDC_CrashBox (int) Exit: Exiting. Log: FileManager: Reading 0 GByte 39 MByte 378 KByte 44 Bytes from HD took 0.471000 seconds (0.335999 reading, 0.135000 seeking). Log: FileManager: 0.163000 seconds spent with misc. duties Uninitialized: Name subsystem shut down Uninitialized: Log file closed, 10/12/05 16:22:54
Now my GUI subclasses interaction instead of BaseGUIController, cause I don't want all the default UT2004 GUI stuff, mine works and it's efficient (about one fps loss for every 10 windows/menus/icons on screen), do I need to subclass it off of BAseGUIController, is there someo other way??
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