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skipping the level loading screen ?

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    skipping the level loading screen ?

    It is possible to skip the screen that says " . . . Loading <next map> " when switching between levels , or perhaps just change it to a blank screen without the player image ?

    Thanks!

    #2
    yes it is


































    This is significant:
    Code:
    [Engine.GameEngine]
    ConnectingMenuClass=GUI2K4.UT2K4ServerLoading

    Comment


      #3
      All i kno is that u cant 'skip' it because its 'Loading' the next map?

      Comment


        #4
        In your mod's ini file, change this:

        [Engine.GameEngine]
        ConnectingMenuClass=GUI2K4.UT2K4ServerLoading

        Change it to your subclass of Vignette.

        Comment


          #5
          ^::B!G-A::

          I admire that you want to help, but I see you post in alot of threads and more often than not you're incorrect .

          At the very least, CHECK OUT the problem for yourself before typing an off the cuff response.

          It would help people more, and make you look alot better

          Comment


            #6
            Sry ive been off alot today, i stayed home sick and i feel like sh*t

            Comment


              #7
              Thanks guys!
              I was able to use my own image for the loading screen. I would like to have it stay longer before the map is loaded but couldn't figure out how to do it.

              I subclasses UT2K4ServerLoading and changed "Backgrounds[] " in defaultproperties to my image. I tried to put in a SetTimer() for a 20 seconds delay in SetImage() but it doesn't seem to work. Here is the code:

              //////////////////////////////////////////////////////////////////////

              class myServerLoading extends UT2K4ServerLoading;
              var material mat;

              simulated function SetImage()
              {

              ....
              SetTimer(20,false);
              }


              function Timer(){
              DrawOpImage(Operations[0]).Image = mat;

              }

              defaultproperties
              {
              Backgrounds(0)="MyTextures.Loading.loading1"

              }




























              This is significant:
              Code:
              [Engine.GameEngine]
              ConnectingMenuClass=GUI2K4.UT2K4ServerLoading
              [/B][/QUOTE]

              Comment


                #8
                Even though a vignette is an actor it doesn't behave like an actor, it doesn't tick, you can't use timers. And DrawVignette is only called once at the beginning.

                Comment

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