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    Replication??

    I have a function that gives messages into the console so its only a console message, its not being replicated or somting, the messages never get to the clients console, i have it simulated also and it wont work, do i need to use replication?

    #2
    Hmm, I just tried the kinda thing you're talking about using ReceiveLocalizedMessage from PlayerController and that worked ok client-side, both on-screen and in console.

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      #3
      Console is client only, remember (the console is just a fancy interaction, actually). There used to be a function called BroadcastMessage that did this, but its not console only. But, I believe there is a variable in one of the message classes (LocalMessage?) that is called bConsoleOnly or something. I'm at work, no source code, but maybe that helps.

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        #4
        i think its bNotConsoleMSG idk ill check

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          #5
          So its only client correct, does that mean i cant access it via server-side?

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            #6
            BUMP

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