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Getting bots to "acknowledge" smoke.

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  • replied
    Hmm, that's problematic then: bots are able to walk through it.

    Hitscan volume doesn't sound right either: getting hit by the LG or by a rocket that comes flying out of the -to you- vision-blocking smoke is pretty much just as bad.

    Thanks for the potential solutions though, even't if they can't help me.

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  • replied
    if you cant pass through the smoke, a sheet will work. IIRC you could set if a bot can see through it or not (used for windows)

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  • replied
    Try a Hit-Scan Blocking Volume, even though I'm not sure what it does.

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  • replied
    Originally posted by Dario D.
    There needs to be some kind of non-colliding object or volume that blocks vision.
    Yep, that's what I'm thinking too.
    But seeing as I don't know how to code, I'm subtly hinting someone else to make it for me, or walk me through it

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  • replied
    maybe something like if smoke is between target and bot, bCanSeeEnemy = false or something to that avail

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  • replied
    There needs to be some kind of non-colliding object or volume that blocks vision.

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  • started a topic Getting bots to "acknowledge" smoke.

    Getting bots to "acknowledge" smoke.

    Smoke emitters play a noticeable role in my map (they block off some otherwise very long line of sights), but I can't figure out how to get bots to not ignore them.
    What I need is for bots to not see people on the other side of the smoke, or perhaps just give them a big aiming penalty.

    I think a volume would work best, but it would probably have to be a custom one. And my coding experience is non-existant. Any tips?
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