In my current map I have serveral areas where people are periodically killed by a triggered physics zone (dont worry, they do have a 3 second warning before a zone is depressurised!). It all works fine, but a game can take a long time to finish as being depressurised is counted as a suicide.
I wish to alter the depressurised damage type (ie create a new one) that does not count as a suicide, so the player does not lose one frag every time they are depressurised.
if someone could tell me how to do this I would be very grateful. Please be aware that I have almost no knowlegde of UScript and have never done scripting in my life. I do wish to learn and this provides a good opportunity.
I wish to alter the depressurised damage type (ie create a new one) that does not count as a suicide, so the player does not lose one frag every time they are depressurised.
if someone could tell me how to do this I would be very grateful. Please be aware that I have almost no knowlegde of UScript and have never done scripting in my life. I do wish to learn and this provides a good opportunity.
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