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Modifying the scorpion...

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  • replied
    You should idd be looking at the gearratios and the torquecurve of the vehicle.

    U can set max speed and acceleration best by altering the torquecurce inval and outval values.

    U can look up info on this topic on the udn site or on unrealwiki site. Im sure its on there somewhere or just play around with the inval and outval values. Dont change the last 0 though.

    Leave a comment:


  • replied
    I'm leaving alt fire to the blades. A scorpion is not a scorpion without the blades.

    Leave a comment:


  • replied
    Try comparing it to the Hellbender and the Leviathan and see where the differences are. It probably has something to do with GearRatios or some sort of torque.

    By the way... what are you doing with the altfire?

    Leave a comment:


  • started a topic Modifying the scorpion...

    Modifying the scorpion...

    Ok I deleted the old thread because it was way to long and hard to read. Ok. So I am having a confusing problem with the scorpion. I got it to have the minigun and max health of 425, and I got it to be called the Minigun Scorpion. But, I am trying to make it be able to go faster as well with no success. I tried directly entering KMaxSpeed= into the UC file, and it compiles just fine and works just fine in game...except it isn't any faster. Please assist me. Below is the cod I used.

    Code:
    //=============================================================================
    // ONSMRV.
    //=============================================================================
    class ONSMRV extends ONSRV;
    	
    defaultproperties
    {
         HealthMax=425.000000
         Health=300
         DriverWeapons(0)=(WeaponClass=class'Onslaught.ONSTankSecondaryTurret',WeaponBone=ChainGunAttachment);
         VehiclePositionString="in a Minigun Scorpion"
         VehicleNameString="Minigun Scorpion"
         Begin Object Class=KarmaParamsRBFull Name=KParams0
             KInertiaTensor(0)=1.000000
             KInertiaTensor(3)=3.000000
             KInertiaTensor(5)=3.000000
             KCOMOffset=(X=-0.250000,Z=-0.400000)
             KLinearDamping=0.050000
             KAngularDamping=0.050000
             KMaxSpeed=5000.000000
             KStartEnabled=True
             bKNonSphericalInertia=True
             bHighDetailOnly=False
             bClientOnly=False
             bKDoubleTickRate=True
             bDestroyOnWorldPenetrate=True
             bDoSafetime=True
             KFriction=0.500000
             KImpactThreshold=700.000000
         End Object
         KParams=KarmaParamsRBFull'Onslaught.ONSRV.KParams0'
    
    }
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