Hi
OK this is the story. I have made a deemer when the user is in alt fire mode he/she can right click and it plays a dramatic war loop using PlaySound(). This is fine but if someone starts the loop and then the deemer blows up the loop will continue to play at the blow up location until it finnishes. I want it to stop as soon as the deemer explodes. Anyone have the knowlege to help.
Thanks
John.
OK this is the story. I have made a deemer when the user is in alt fire mode he/she can right click and it plays a dramatic war loop using PlaySound(). This is fine but if someone starts the loop and then the deemer blows up the loop will continue to play at the blow up location until it finnishes. I want it to stop as soon as the deemer explodes. Anyone have the knowlege to help.
Thanks
John.
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