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Tractor beam
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legacy-THENUCK repliedI recommend studying the linkgun. When I made my MassManipulator
of it it worked okay. The only problem with it is that you can't see the beam.
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legacy-ZeekPunk replied -
legacy-xcalibur128 repliedActors have a variable called "Acceleration". This is used for example, state PlayerWalking( see playercontroller ). I think it's as simple as adjusting this acceleration value. It's a vector so u should add a vector pointing in the direction from the target towards you.
U could use something like this:
Code:function vector getTractorBeamForce(actor targetactor) { local vector Direction; local float Force; Direction = normal( /*U'r weapons location*/ - targetactor.location ); /* Creates a vector pointing in the same direction as from the target to your weapon. Normal() will give this vector a strength of one, meaning the same ammount as 1 unit in ur leveleditor */ /* Calculate the force here, or use another function if that pleases u more. The force variable in this situation will be used to add a magnitude to the vector. The higher the forces, the higher the vector, the result: more pulling*/ return Direction * Force; /* Direction is a vector of 1 unit strength, multiply this by Force and u will have a vector in the direction with the length of 'Force'. Meaning that if 'Force is 1024 the actor will eventually be pulled 1024 units to ur direction*/ } function Pull(actor targetActor) { targetActor.Acceleration += getTractorBeamForce(targetActor); /* with this the Acceleration value is set, meaning the targetactor will Accelerate until it reaches this 'speed' or until acceleration is 0 */ }
nb: I didn't test it, it could be that I'm horribly wrong
- Xcal
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legacy-ghouck repliedI was thinking about the same effect for a vehicle. I was thinking of using (with permission of course), some code from chaosUT's gravity vortex. If nothing else, that code is a good place to look for ideas.
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Xyx started a topic Tractor beamTractor beam
I've been trying to create a cool tractor beam effect, but it's not as easy as I hoped it would be. Simply having a rapid fire weapon with reverse Momentum does not give a smooth tractor beam effect. I've been trying out pretty much every movement related setting I could find in Actor/Pawn/KarmaParams, but most of them don't produce any visible effect. I still have to try some karma stuff, but I'm much less experienced with that.
I'm looking for the following advice:- Movement related settings known to work.
- Karma related settings that might work.
- Alternatives, such as perhaps attaching a "pulling" object to the target.
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