I just made a weapon, and I've been using the worm mod to test it in-game. When I use the worm 'extra gear' mutator (lets you choose extra weapons to have players start with), it is the correct weapon, and everything is fine. But when I try to replace a weapon, the pickup in the match is for the parent weapon that I made mine from. At first, I thought it was a problem with worm, but then I noticed then whenever bots dropped my weapon after being killed, that pickup was also for the parent weapon.
I'm not sure what I've done wrong. I'm an ultra-n00b, but I thought I had covered all the bases. The pickup indicated in the .ucl file is my custom pickup class that I made, and not the parent's, and the InventoryType Default Property in my pickup class indicates my custom weapon, and not the parent weapon. What have I missed?
I'm not sure what I've done wrong. I'm an ultra-n00b, but I thought I had covered all the bases. The pickup indicated in the .ucl file is my custom pickup class that I made, and not the parent's, and the InventoryType Default Property in my pickup class indicates my custom weapon, and not the parent weapon. What have I missed?
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