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small maya ple export problem

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    small maya ple export problem

    i am trying to export a model form maya ple. it works, but there is still a problem and i think its rather maya related.
    here is how PLE export works if you are not familiar:
    -select all your objects and make a set
    -add custom attributes to the set - scale, package, group, animargs.
    -set the so created attributes(the exporter-plugn uses this information while exporting)
    -export.
    i have tryed to export someting really simple - 2 basic primitives,a sphere and a cone. i moved the cone up, so it looks like ...well a cone over a ball . and here is the problem - the exporter does NOT take the translaton into account. in unrealEd both objets appear in the centre of the world - the cone sticks into the sphere.
    i am guessing, i need to set up something i maya before exporting, but i am just new to maya and have no clue what this shoul be.

    #2
    toshiro, you can only export one object at a time : (

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      #3
      tnx man.
      in fact i'v figured it out.... i just need to "combine"(is this the right tool to use..sry new to maya) all the components of the object together before exporting. cool.

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