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  • replied
    Originally posted by Axeman3173
    There is such a site already in existence: Unreal Mapping Revolution. http://umr.unrealism.com

    We are attempting to do the same thing. Perhaps we can share files. What do you think?

    Also, Doctor7, no problem.
    Doh! I didn't realise you already had some content in the textures and mesh sections. I'm amazed that it's taken this long for anyone to launch such a site, and now several come along at once

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  • replied
    Axman - nice site. I'm going to have to check it out when i get home tonight

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  • replied
    There is such a site already in existence: Unreal Mapping Revolution. http://umr.unrealism.com

    We are attempting to do the same thing. Perhaps we can share files. What do you think?

    Also, Doctor7, no problem.

    -Axe

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  • replied
    lol yeah, i tried that one before

    also i had probs with converting a jpg to bmp then usin it as a texture . . . . not sure if it was a one off or what?

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  • replied
    There is a solution for this. Do not deliver texture packages but merely textures. I mean pictures instead of textures. One could use BMP or other lossless format. JPG is out of question because it will ruin the texture boundaries. Jpegged textures are impossible to tile without visible edges.

    Also, you could offer other source formats instead of the actual package. And, ofcourse, instructions on how to plant those into the infamious MyLevel

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  • replied
    aha . . . good point, i hadnt really thought about clashing files that much, but i see what you mean

    the last thing we want is every one getting version mismatch (again this is another reason why i think every mapper should be using myLevel as the package)

    i guess the best thing to do,like you said, would be to allow the download script to seperate each of them and show which one is which

    thxz for pointin that out, it hadnt crossed my mind till now

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  • replied
    Bazza, if you need any help just throw me some e-mail. It is always good to have sites that do not carry abusive banners.

    For example: if you are not going to spend half of your life by inspecting possibly clashing file versions you better automate a check for that. Another option is to have all the versions (like UTCMS has) and not worry about clashes. In other words: "Let the visitor make the inspection".

    However - that sort of policy is bad unless you can really show how files differ. Normally the gamer has none whatsoever means to detect a clashing package version. The first time he gets to know about it is when he tries to connect to a game server and sees a "package version mismatch" message.

    For the reasons above it is essential to block all files that share names with official files. This way at least the original installation stays intact.

    Here is an example about this case.

    End of lesson one

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  • replied
    wanna see how the sites cummin along?

    i wanted to keep it real simple, as with lots of pages for downloads n junk the simpler the better . . . . . also tried to make blue n green cuz i neva used those 2 colours on the same site before

    it hasnt turned out aswell as i hoped but it'll do for now and ill make a proper layout once the sites fully up and runnin

    anyway here it is so far (still got quite a bit to add)



    ill get it finished n up online as quick as a can

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  • replied
    Varpu... yes... the ftp thing is also the case.... they really lock down the firewall so it's "more secure" or so they say... i just don't think they want me to post on this forum or ftp files back and forth to my house to administer my dedicated server -- imagine that!

    anyway yeah... i'll just wait and dl from home tonight

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  • replied
    Originally posted by drwhojm
    i just say your post with the port number.... that's probably the culprit.... firewalls at work suck
    Actually - it is not the firewall @ your work - it is merely the person who takes care of it. Blocking outbound traffic and especially TCP-outgoing traffic is teh sux. This just MUST cause a bunch of additional trouble @ your work. For example you can't access any FTP site that requires the use of PASV. Not to talk about difficulties with many, many web sites that use port forwarding...

    Maybe there is a good reason for this - dunno....

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  • replied
    Originally posted by drwhojm
    Varpu - I checked out those site you linked to... but it looks like all the file links are dead. I couldn't download a single mesh from there. Is this site still operational?
    Probably the firewall at work.... no other internet has yet given me problems... but ... first time for everything

    [Edit]
    i just say your post with the port number.... that's probably the culprit.... firewalls at work suck
    [/Edit]

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  • replied
    Originally posted by ^vs^Bazza
    the site should be sometime round sunday/monday (UK) . . . . once its up if anyone wants to help out runnin it that would be cool
    I might be interested in helping out. Been looking to get involved with a gaming site again, and I don't seem to be in the right frame of mind for reviewing maps at the moment (sorry Axeman ) so maybe it's time to try something else.

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  • replied
    nice one varpu - great info there thxz alot

    both the donwload links work for me BTW . . . .

    the site should be sometime round sunday/monday (UK) . . . . once its up if anyone wants to help out runnin it that would be cool

    Leave a comment:


  • replied
    Originally posted by drwhojm
    Varpu - I checked out those site you linked to... but it looks like all the file links are dead. I couldn't download a single mesh from there. Is this site still operational?
    Are you sure - for me it works like the train toilet.

    Try this: http://furpile.com:1337/file/82672/Fenster.usx.zip
    And this: http://tuubi51.adsl.netsonic.fi:1337...enster.usx.zip

    If the latter works but the former does not - the fault is in your DNS services ($hit happens).

    If this is the case I think I should fix that promptly !

    Anyone - try and report !

    Edit: Maybe you were clicking wrong images !

    <-- static mesh only zipped (yes, I ripped this from 3DSMAX)
    <-- entire package zipped (And this from WinRAR)

    Edit #2: It may also be your firewall that is blocking you

    You see, the port that the download service uses is 1337, not the standard HTTP port 80. There are some good reasons for this. First of all the HTTP daemon (web server program) is restarted every night. If that service would be on port 80 I would slap a bunch of leechers on the face every day - not a good idea. Then - it is good to have a 1337 port number

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  • replied
    Varpu - I checked out those site you linked to... but it looks like all the file links are dead. I couldn't download a single mesh from there. Is this site still operational?

    Leave a comment:

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