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Need help with windshield for vehicle

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    Need help with windshield for vehicle

    I'm working on a vehicle, and can't quite see exactly how the windshield of the hellbender is made. I'm using Maya to model it, but don't know if the windshield is a ploygon or just a surface. Also, I don't know how to assign different textures to different parts of the model. If anyone can help me, or at least point me in the right direction, it would be appreciated. Thanks

    #2
    The windshield is a polygon (or rather two, to make a square). It is assigned a glass texture (actually a shader or final blend if I remember correctly) that is set to be two sided.

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      #3
      Thanks. I guess my question should have been "A polygon mesh or a polygon". I'll have to check out how to make it 2-sided. Thanks.

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