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    Mover problem

    I have a mover static mesh in my level. When I jump on it, it moves to there, where I want. Then I aktivaded bDamageTriggerd, I rebuilded the level and testet it. But when I shot on the mover on each site, nothing happend ... can you help me :bored: ?

    #2
    i think if you set the BumpType to "BT-AnyBump" weapons that make a player move on impact(rocket, shock, grenades, etc.) it should activate the mover.if you're wanting the mover to move when damaged instead of when its bumped, its object property has to be set to "trigger control" or "trigger open timed." then shooting it will activate it. i dont think you can have a mover that is triggered by bump and damage, if thats what you're trying to do, but setting bumptype to anybump is probably the best solution.

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      #3
      I had already tried "Bt-AnyBump" but the other thing worked thx

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