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  • replied
    they dont have to be square, just a power of 2.

    ie 128x2048 or 512x128 etc

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  • replied
    Or even a DDS.

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  • replied
    or tga

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  • replied
    Doesn't have to be pcx, it can be a bmp.

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  • replied
    This is as streamlined as it gets, I'm afraid.

    As for the animated textures, good luck with that. :up:
    Frame by frame.

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  • started a topic custom textures

    custom textures

    Now as far as Ive read,... to import pictures and other custom content into my map, all I have to do is open the file in photo shop and adjust it to a square size like 512 x 512, or 256 x 256 ect.
    Then I export it as a .pcx file right? then import it into the texture browser in the editor and save it in a mylevel package for use in my map?

    Is this right??? or did I miss something? If there is a more streamlined way to do this let me know!!

    Next I could use help in figuring out how to turn .avi files into animated textures. say for mock live TV broadcasts, ect. to be incorporated into UT2K4 as a TV screen ect.

    Drop me a note if you can help!!
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