I know I have referred to this in another thread but please let me post this to see if there is any help out there because I am in despair.
I have been working on a map for several weeks, I had backed up the map but unfortunately I saved over it. Now when I tried load my map the editor crashes and gives me this error:
Build UT2004_Build_[2004-09-07_17.17]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 3062 MHz with 510MB RAM
Video: NVIDIA GeForce FX 5200 (4354)
Bad expr token 3a
History: SerializeExpr <- (3A) <- SerializeExpr <- (10) <- SerializeExpr <- (05) <- SerializeExpr <- (0D) <- UStruct::Serialize <- (Class myLevel.OnlineCamera1) <- UState::Serialize <- UClass::Serialize <- (Class myLevel.OnlineCamera1) <- LoadObject <- (Class myLevel.OnlineCamera1 15804438==15804438/15893050 15804379 77) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::LoadPackage <- UEditorEngine::Exec_Map <- UEditorEngine::Exec <- (MAP LOAD FILE="C:\UT2004\Maps\AS-Project.ut2") <- UUnrealEdEngine::Exec <- WEditorFrame::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop
I know this seems very specific but it was most likely caused by the creation of a new class which I did to get a "security camera" to work on line, using the information given in a tutorial:
"In the Actor browser, right click on the CameraTextureClient and hit New. Give it a name, and set the Package to mylevel. Hit OK and a new window will pop up. Hit the Compile Changed Scripts button (three sheets of paper), then once it's done, close out that window. In the Command line at the bottom of UEd, type editdefault class=Onlinecamera, or whatever name you gave it. This will pop up the default property window for it. Under None, look for RemoteRole, and change it to ROLE_SimulatedProxy. Close it out, then use this class instead of the normal CameraTextureClient and it will work online. You may have to uncheck Placeable Classes Only in the Actor browser to get it to show up."
Now I'm sure this works fine for most but I think it might have something to do with the crashes. I saved shortly after doing this and the problem occured.
Is there any possible way of me somehow editing the map as a .txt file so I can remove the camera or anything like that? Suggestions anyone?
Thanks for any help you can give and sorry for posting again, if you already answered previously please ignore this.
I have been working on a map for several weeks, I had backed up the map but unfortunately I saved over it. Now when I tried load my map the editor crashes and gives me this error:
Build UT2004_Build_[2004-09-07_17.17]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 3062 MHz with 510MB RAM
Video: NVIDIA GeForce FX 5200 (4354)
Bad expr token 3a
History: SerializeExpr <- (3A) <- SerializeExpr <- (10) <- SerializeExpr <- (05) <- SerializeExpr <- (0D) <- UStruct::Serialize <- (Class myLevel.OnlineCamera1) <- UState::Serialize <- UClass::Serialize <- (Class myLevel.OnlineCamera1) <- LoadObject <- (Class myLevel.OnlineCamera1 15804438==15804438/15893050 15804379 77) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::LoadPackage <- UEditorEngine::Exec_Map <- UEditorEngine::Exec <- (MAP LOAD FILE="C:\UT2004\Maps\AS-Project.ut2") <- UUnrealEdEngine::Exec <- WEditorFrame::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop
I know this seems very specific but it was most likely caused by the creation of a new class which I did to get a "security camera" to work on line, using the information given in a tutorial:
"In the Actor browser, right click on the CameraTextureClient and hit New. Give it a name, and set the Package to mylevel. Hit OK and a new window will pop up. Hit the Compile Changed Scripts button (three sheets of paper), then once it's done, close out that window. In the Command line at the bottom of UEd, type editdefault class=Onlinecamera, or whatever name you gave it. This will pop up the default property window for it. Under None, look for RemoteRole, and change it to ROLE_SimulatedProxy. Close it out, then use this class instead of the normal CameraTextureClient and it will work online. You may have to uncheck Placeable Classes Only in the Actor browser to get it to show up."
Now I'm sure this works fine for most but I think it might have something to do with the crashes. I saved shortly after doing this and the problem occured.
Is there any possible way of me somehow editing the map as a .txt file so I can remove the camera or anything like that? Suggestions anyone?
Thanks for any help you can give and sorry for posting again, if you already answered previously please ignore this.
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