I'm working on a map that has a little area you can lift jump too, right under the ceiling. Problem is, once you're up there, it's pretty hard to get down. I don't want to mess with the architecture of the map, but at the moment, the only way out is to jump down, receiving a bit of damage. I'm putting a 50s there, but the liftjump itself is already hard enough, if you have to take damage to get down, the shield won't be worth it. I can't make a walkway out of pipes or anything, cause I'm afraid that would cause people to camp them and just rain rockets from above.
Now I'm thinking of using some kind of wolume to get rid of the falling damage. I thought of a physics volume, but I don't want the falling speed itself reduced, as that would loo weird, plus I don't really know how this volume would affect weapon projectiles.
So, my question is, what kind of volume could I use to negate falling damage without in any way affecting the way weapons act and without changing fall speed?
Now I'm thinking of using some kind of wolume to get rid of the falling damage. I thought of a physics volume, but I don't want the falling speed itself reduced, as that would loo weird, plus I don't really know how this volume would affect weapon projectiles.
So, my question is, what kind of volume could I use to negate falling damage without in any way affecting the way weapons act and without changing fall speed?
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