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    smesh lighting

    I understand that smeshes are lit using their vertices. I have a spiral staircase (made in 3ds max) that wont light properly unless I subdivide the entire thing causing a dramatic jump in complexity.

    Basically should i be too worried about this ?, the stair case is in a closed off room, after zoning it shouldn't affect the rest of the map too much should it ?. Is this really the best place to use a smesh or should I just do it in BSP, it would certainly light better but would it take up more resources than a smesh. I only use the spiral stairs once in my map.

    #2
    I'd make it bsp.

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      #3
      or you could just put lights above the mesh and change the light to bspecialit and the mesh to bspeciallit....tis what i do

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