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For Assault mappers: Fixed EnergyCore spawner and other Assault scripts.
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This is a sticky topic.
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legacy-The_Mage repliedAh yep my mistake sorry. I actually managed to solve it some strange way anyways. After importing the package I added a normal energyspawn and it seemed to work, weird. Thanks.
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Angel_Mapper repliedIf you read the instructions, it says you have to trigger this objective to get it to show up.
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legacy-The_Mage repliedI'm afraid I have an error with it, it doesn't show until you get the the objective (like it should do) but when I actually get to the spot which it is located, there is nothing there to pickup, and the player won't pick up anything, do you know what this is?
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PointlesS repliedalso...if it isn't too much trouble and assuming you haven't done it yet...could you make AS_MessageTrigger work with custom sounds? that would help me a lot
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PointlesS repliedOriginally posted by Angel_Mapper
Woot, thanks Willhaven.I'll be adding a script that will let you replace ALL the announcements (not just the ones for your objective), like "Three minutes remain", for mappers using custom voices to be able to keep things consistent. Should be ready in a few days.
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Angel_Mapper repliedWoot, thanks Willhaven.I'll be adding a script that will let you replace ALL the announcements (not just the ones for your objective), like "Three minutes remain", for mappers using custom voices to be able to keep things consistent. Should be ready in a few days.
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Angel_Mapper repliedWhoops, forgot I posted it here too. I added a TeamNetworkTrigger to it and changed the zip name. Updated.
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For Assault mappers: Fixed EnergyCore spawner and other Assault scripts.
Finally got around to fixing the EnergyCore problem for my map, thought I'd share the code with you.
The problem: When the energycore objective (Hellbender engine) isn't the first objective, it still shows on the HUD.
http://angelmapper.com/2k4/RachelAssaultStuff.zip
Follow the instructions in there if you're using a Hellbender engine objective and want to fix that problem.
Tested online and offline.
UPDATE: Added a TeamNetworkTrigger to get different events to trigger based on team colors, for instance a blue explosion for the blue team and red for red.
UPDATE: Updated the EnergyCore objective to work with the 3355 patch.Tags: None
- Stuck
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