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For Assault mappers: Fixed EnergyCore spawner and other Assault scripts.

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  • replied
    Ah yep my mistake sorry. I actually managed to solve it some strange way anyways. After importing the package I added a normal energyspawn and it seemed to work, weird. Thanks.

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  • replied
    If you read the instructions, it says you have to trigger this objective to get it to show up.

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  • replied
    I'm afraid I have an error with it, it doesn't show until you get the the objective (like it should do) but when I actually get to the spot which it is located, there is nothing there to pickup, and the player won't pick up anything, do you know what this is?

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  • replied
    also...if it isn't too much trouble and assuming you haven't done it yet...could you make AS_MessageTrigger work with custom sounds? that would help me a lot

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  • replied
    Originally posted by Angel_Mapper
    Woot, thanks Willhaven. I'll be adding a script that will let you replace ALL the announcements (not just the ones for your objective), like "Three minutes remain", for mappers using custom voices to be able to keep things consistent. Should be ready in a few days.
    that would totally rock...I already have custom voices in for my map...but it's kinda weird to have both sides of custom voices then have the default female voice announce something

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  • replied
    Woot, thanks Willhaven. I'll be adding a script that will let you replace ALL the announcements (not just the ones for your objective), like "Three minutes remain", for mappers using custom voices to be able to keep things consistent. Should be ready in a few days.

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  • replied
    awesome...thanks for sharing

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  • replied
    stickied

    good to see this fixed :up:

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  • replied
    awesome :up:

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  • replied
    Whoops, forgot I posted it here too. I added a TeamNetworkTrigger to it and changed the zip name. Updated.

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  • replied
    404'd!

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  • For Assault mappers: Fixed EnergyCore spawner and other Assault scripts.

    Finally got around to fixing the EnergyCore problem for my map, thought I'd share the code with you.

    The problem: When the energycore objective (Hellbender engine) isn't the first objective, it still shows on the HUD.

    http://angelmapper.com/2k4/RachelAssaultStuff.zip

    Follow the instructions in there if you're using a Hellbender engine objective and want to fix that problem.

    Tested online and offline.

    UPDATE: Added a TeamNetworkTrigger to get different events to trigger based on team colors, for instance a blue explosion for the blue team and red for red.

    UPDATE: Updated the EnergyCore objective to work with the 3355 patch.
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