Originally posted by Shakuurn You can't make the actual fluidsurfaceinfo round, but you can do what BR-Canyon did and give the thing a skin that textures the inner round area while leaving the rest completely transparent.
AmbientByte - It's all a matter of preference. I personally like to use a combination of both.
Originally posted by Krogen Is there a way to make it round.. Not a square? Just wondering.
You can't make the actual fluidsurfaceinfo round, but you can do what BR-Canyon did and give the thing a skin that textures the inner round area while leaving the rest completely transparent.
AmbientByte - It's all a matter of preference. I personally like to use a combination of both.
Originally posted by Shakuurn Change the size with the scaling tools on the bottom right
tThats the **** way of doing it. That just makes the polys bigger, you wana resize it by adding more polys, making them bigger makes it look like ***. Right click it and open up the properties>fluidssurfaceinfo section, and mess around with the x and y size settings.
1. Indoor: Subtract a space into the floor.
Outdoor: Use the Terrain painting tools to make a depression in your terrain.
2. Create a watervolume that can fill the entire space. The volume can be larger than the pool, just make sure that it only fills what you want it to fill.
3. Open up the actor browser and search for Actor -> Info -> FluidSurfaceInfo. Place one and align it so that it can cover the top of your watervolume. Change the size with the scaling tools on the bottom right and change the texture by going into the fluidsurfaceinfo's properties and, under Display, mess around with the Skins variable.
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