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*fixed* ActorX and Maya 5 - ERROR: Failed to Find a Root Bone

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    Answer from Benmcl. Thanks benmcl!
    http://www.3dbuzz.com/vbforum/showth...port-from-Maya

    "To bring up the exporter are you using "axmain" or "axmesh"

    axmain is for animation and requires atleast one bone. If there isn't one you get that error. When I say animation I mean animation with that exported object NOT moving it around using movers."

    Animation->http://udn.epicgames.com/Two/ActorXMayaTutorial.html
    Meshes->http://udn.epicgames.com/Two/StaticMeshesFromMaya.html

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  • *fixed* ActorX and Maya 5 - ERROR: Failed to Find a Root Bone

    Hi, I'm trying to model my first static mesh which is very similar to a sword blade. I'm just testing out how to put the mesh into UnrealEd with ActorX and then apply a texture I made in Photoshop to it, to learn the ropes. Well I have run into a problem. I try to export with ActorX and it says ERROR: failed to find a root bone. Now I don't have any animation. I modelled it out of a polygon cube. I just want to import it as a decorative static mesh. Thanks in advance!!!!

    meige

    -------

    Goes to show you when you try to export using "axmain" instead of "axmesh" !!!
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