Answer from Benmcl. Thanks benmcl!
http://www.3dbuzz.com/vbforum/showth...port-from-Maya
"To bring up the exporter are you using "axmain" or "axmesh"
axmain is for animation and requires atleast one bone. If there isn't one you get that error. When I say animation I mean animation with that exported object NOT moving it around using movers."
Animation->http://udn.epicgames.com/Two/ActorXMayaTutorial.html
Meshes->http://udn.epicgames.com/Two/StaticMeshesFromMaya.html
Announcement
Collapse
No announcement yet.
*fixed* ActorX and Maya 5 - ERROR: Failed to Find a Root Bone
Collapse
X
-
*fixed* ActorX and Maya 5 - ERROR: Failed to Find a Root Bone
Hi, I'm trying to model my first static mesh which is very similar to a sword blade. I'm just testing out how to put the mesh into UnrealEd with ActorX and then apply a texture I made in Photoshop to it, to learn the ropes. Well I have run into a problem. I try to export with ActorX and it says ERROR: failed to find a root bone. Now I don't have any animation. I modelled it out of a polygon cube. I just want to import it as a decorative static mesh. Thanks in advance!!!!
meige
-------
Goes to show you when you try to export using "axmain" instead of "axmesh" !!!Tags: None
Leave a comment: