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Static Mesh resizing not scaling

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    Static Mesh resizing not scaling

    how can I resize a mesh without scaling it all that I could find is the DrawScale3D on the bottom right of the editior, but I need to resize it of over 60 percent and it looks bad since it's a walkway and there's more of the same beside it, anyone knows how to resize without loosing the scale?

    Thanks

    #2
    Without redoing it in Maya or Max, nope. You'll need to Scale it equally in all directions, that way it'll look the same, just be bigger.

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      #3
      Why don't you resize all of the walkway pieces?

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        #4
        how do I resize it in maya I didn't find any tools for import

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          #5
          (Dunno) Even if you find a tool that will export the file to Maya you will still (probably) have to redo the UVs... Pain the the butt!

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            #6
            so prob the best thing I can do is resize them all

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              #7
              Originally posted by merlin371
              so prob the best thing I can do is resize them all
              Yup. Not only will you need to resize X/Y/Z of each SMesh using the same amount(aka---1,1,1 ---> 2,2,2), but every other SMesh in the set will need to be Scaled using the same amount.

              Note: You can only Export to Maya or Max if you have the full verions of them.

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                #8
                [Just in case] there's also Display->drawscale in the smesh properties box which let's you redo all three axes with a single value (which is useful for gross resizing).

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