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UnrealED problem II...

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    UnrealED problem II...

    i have encountered another problem in the unreal editor. i was using the "Lock to a selected actor?" button to align my sunlight actor to a large terrain i was building. i accidentaly grabbed the builder brush and now as i build anything it comes out crooked... like diagonal on the grid... the builder brush comes out diagonal and when i ad or subtract or intersect or whatever a brush, the actor that is created comes out normal (with the grid)... has anybody encountered this problem and how did you fix it?

    thnx

    #2
    Select the builder brush and go to Brush->Reset->Reset All.

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