Code:
class MyASOBJ_EnergyCore_Spawn extends ASOBJ_EnergyCore_Spawn placeable; function BeginPlay() { super.BeginPlay(); } function trigger (Actor Other, Pawn Instigator) { SpawnFlag(); } function Reset() { super.Reset(); if ( MyFlag != None ) { if ( MyFlag.Holder != None ) MyFlag.ClearHolder(); MyFlag.Destroy(); } }
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